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Team Fortress 2 Update Released
#1
Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Scream Fortress VII has arrived!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII
  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13
    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General
  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the "bats" spell from 60 to 40
  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
    • Improved optimization of map (especially on mid)
    • Fixed clipping issues (thanks Muselk!)
    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
    • Added in missing explosion sound effect on aliens
    • Fixed a few prop/ material issues
    • Reduced prop usage

PASS Time update
  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday

Mannpower update
  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
    • Reduced max rope distance
    • Reduced grapple dismount jump height
    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
    • Small health regeneration for non-powered up flag carriers
    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
    • You cannot pick up enemy colored powerups
    • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored
    • Warlock powerup renamed to Reflect
    • Reduced Knockout max health bonus for demos carrying swords and shields
    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)



http://www.teamfortress.com/post.php?id=19062
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